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โœฆ THE REGIONS OF AETHERIA โœฆ

THE
MARSHLANDS

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โ€œThe water remembers what the living forget.โ€

AETHERIA โ€ข THE WILDLANDS
โ†“ ENTER THE MARSHLANDS โ†“

โœฆ THE MARSHLANDS โœฆ

Where the Water Remembers

โœฆ

The Marshlands are a vast wetland region located within the Wildlands of Aetheria.

Endless reeds, twisted trees, dark waterways, enormous lily fields, and thick blankets of mist cover the region.

Ancient roots rise from the muddy water, while forgotten ruins slowly disappear beneath vines and moss.

The Marshlands are beautiful from a distance.

Up close, they are unpredictable.

Paths can disappear overnight. Rivers can change direction. Fog can roll in without warning.

And the deeper someone travels into the wetlands, the less certain they can be that the path ahead is the same one they entered through.

โœฆ THE EVER-PRESENT FOG โœฆ

THE MARSH MIST

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The Marshlands are almost always covered in some amount of mist.

During the morning, thin fog floats above the waterways. After sunset, it becomes much thicker and can completely hide the surrounding landscape.

Some of the mist is believed to contain traces of ancient magic.

01

Distant Voices

Travelers sometimes hear voices coming from places where nobody stands.

02

Strange Lights

Unfamiliar lights drift through the fog and vanish without explanation.

03

Lost Paths

Travelers may find themselves standing exactly where they began.

04

Figures

Unfamiliar silhouettes sometimes appear through the mist.

โ€œThe people who live in the Marshlands have learned not to trust everything they see within the mist.โ€

โœฆ THE DARK WATER โœฆ

THE BLACKWATER

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Throughout the Marshlands are enormous pools of unnaturally dark water known as the Blackwater.

Nobody knows exactly how deep some of them are.

The water remains strangely warm even during colder seasons, and faint blue-green lights can sometimes be seen moving beneath the surface.

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Fish and other aquatic creatures live within the Blackwater, but locals rarely swim in the deeper pools.

Some believe something much older is hiding beneath it.

โœฆ FLORA OF THE WETLANDS โœฆ

MARSHLAND VEGETATION

โœฆ

Plants found here possess properties found nowhere else in Aetheria.

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Moonlilies

Rare flowers whose white petals glow beneath moonlight.

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Ghost Reeds

Pale reeds that sway even when there is no wind.

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Blackwater Moss

Dark moss found growing beside the deepest pools.

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Glowroot

A naturally luminous plant often used by marsh communities.

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Marsh Orchids

Delicate flowers with unusual magical properties.

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Lantern Mushrooms

Mushrooms that produce a soft natural glow.

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โœฆ A SACRED PLACE โœฆ

THE MOONLILY FIELDS

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Deep within the Marshlands lies a massive field of magical Moonlilies.

During the day, the flowers remain closed. When the moon rises, thousands of them bloom simultaneously.

Their glow illuminates the surrounding water with a soft silver light.

RESPECT THE FIELDS

Taking large quantities of Moonlilies is considered extremely disrespectful by the local communities.

โœฆ THE PEOPLE OF THE WETLANDS โœฆ

THE MARSH DEMI-HUMANS

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Numerous demi-human communities have made their homes deep within the Marshlands.

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Deer Demi-Humans

Gentle but highly alert inhabitants of the deeper wetlands.

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Frog Demi-Humans

Excellent swimmers who thrive among the waterways.

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Crocodile Demi-Humans

Powerful marsh dwellers adapted to the deepest waters.

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Snake Demi-Humans

Skilled hunters and navigators of the dense reeds.

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Otter Demi-Humans

Social communities commonly found near rivers and shallow waterways.

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Heron Demi-Humans

Quiet hunters known for patience and observation.

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Owl Demi-Humans

Nocturnal scouts who move through the wetlands after sunset.

โœฆ LIFE ABOVE THE WATER โœฆ

MARSH VILLAGES

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Most settlements are built above the water.

Wooden walkways connect homes, markets, storage buildings, and gathering areas.

Some villages are built upon enormous natural roots. Others sit on small islands surrounded by deep water.

Lanterns containing glowing insects or magical crystals illuminate the walkways at night.

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Hidden Homes

Many communities deliberately avoid appearing on maps.

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Lantern Walkways

Glowing lanterns guide residents through the darkness.

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Hidden Paths

Local people know routes that outsiders will never find.

Being difficult to find is often safer.

โœฆ CREATURES OF THE WETLANDS โœฆ

CREATURES OF THE MARSHLANDS

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Mirefangs

Large amphibious predators that hide beneath the surface.

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Marsh Serpents

Large snakes that live among reeds and waterways.

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Bog Sprites

Small magical creatures known for stealing objects and confusing travelers.

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Moon Moths

Large nocturnal moths with naturally glowing wings.

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Giant Marsh Frogs

Massive frogs capable of carrying small creatures across the wetlands.

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Mire Drakes

Small reptilian creatures distantly related to dragons.

The deeper regions contain creatures that have never been properly documented.

โœฆ LOST TO THE WATER โœฆ

THE SUNKEN RUINS

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Throughout the Marshlands are the remains of ancient civilizations.

Stone walls, broken towers, statues, and temples can sometimes be seen beneath the water.

Many structures are almost completely covered by roots and vegetation.

ANCIENT DISCOVERIES
WEAPONS JEWELRY ARTIFACTS INSCRIPTIONS

โœฆ THE LOST CITY โœฆ

VEYLORA

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One of the largest ruins in the Marshlands is the ancient city of Veylora.

Once a thriving civilization, most of the city now lies beneath the wetlands.

Only portions of its towers and temples remain above the water.

The cause of Veylora's destruction is unknown.

โ… 

Magical Disaster

Some believe the city was destroyed by an unknown magical catastrophe.

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The Marsh

Others believe the wetlands slowly swallowed the civilization.

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Water Magic

Ancient inscriptions suggest Veylora possessed advanced water magic.

โœฆ ANCIENT POWER โœฆ

MARSHLAND MAGIC

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Magic within the Marshlands is strongly connected to water, plants, spirits, and illusion.

โœฆ Healing
โœฆ Herbal Magic
โœฆ Water Manipulation
โœฆ Illusions
โœฆ Mist Manipulation
โœฆ Spirit Communication
โœฆ Divination
โœฆ Protective Wards

Certain magical practitioners travel into the Marshlands to gather rare ingredients.

The local communities closely control access to many of the most powerful magical plants.

โœฆ OUTSIDERS IN THE WETLANDS โœฆ

THE HUNTERS

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The Marshlands have a long history of conflict with outside hunters.

Rare plants, magical creatures, valuable materials, and demi-human traits have attracted hunters from surrounding kingdoms for centuries.

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Many Marshland communities maintain hidden entrances and concealed pathways specifically to protect themselves from hunters.

Travelers who enter the wetlands without permission may find themselves watched long before they realize anyone is nearby.

โœฆ BEYOND THE KNOWN WETLANDS โœฆ

THE DEEP MARSH

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The deepest section of the wetlands is known simply as the Deep Marsh.

It is largely unexplored.

THE TREES Grow enormous.
THE WATERWAYS Become darker.
THE MIST Becomes thicker.
THE SOUNDS Become unfamiliar.
โ€œEven experienced Marshland travelers avoid going too deep.โ€

โœฆ THE WAY OF THE WETLANDS โœฆ

MARSHLAND CULTURE

โœฆ

The people of the wetlands generally value community and respect for nature.

FAMILY COMMUNITY NATURE PATIENCE RESPECT SELF-SUFFICIENCY PROTECTION

They believe the land should be respected rather than conquered.

Taking only what is needed is considered an important tradition.

Many communities leave small offerings of food, flowers, or herbs near ancient trees and waterways.

โœฆ SURVIVAL TRADITION โœฆ

RULES OF THE MARSHLANDS

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01 โ€” Never drink from unfamiliar water.

02 โ€” Never follow strange lights into the fog.

03 โ€” Never take more plants than you need.

04 โ€” Never disturb ancient ruins.

05 โ€” Never wander away from a marked path during heavy mist.

06 โ€” Never assume still water is empty.

ABOVE ALL If the entire marsh suddenly becomes silent, stop moving.

Something has changed.

And whatever caused it may already know you're there.

๐ŸŒฟ

Because in Aetheriaโ€ฆ

The Marshlands
remember everything.

โœฆ โ”€โ”€โ”€โ”€โ”€ โœฆ

Beneath the mist, beneath the roots, beneath the dark waterโ€ฆ

Something ancient is still listening.

๐ŸŒฟ โœฆ ๐ŸŒ™ โœฆ ๐ŸŒซ๏ธ